I've activated the dice roll feature. It will help with battles, when a player wants to attack his opponents pokemon he/she will use the dice roll to determine whether the move hits or misses. The rules of the dice roll are:
*NOTE*: For a battle each Pokemon can only be hit 10 tens times before they faint. Super Effective moves and Critical hits do 2 damage.
Normal Battle Rules
1. For normal trainer battles you will use only one dice roll. Meaning that the numbers will be from 1-6.
2. An Even Number means the move hits.
3. An Odd Number and the move misses.
Gym Leader and Team Leader Battle Rules
1. For Battles with Gym Leaders and Team Leaders you will use 2 Dice Rolls. Meaning there will be numbers from 1-12.
2. An Even Number the move hits.
3. An Odd Number the move misses.
4. Doubles and the move is a critical hit.
Elite Four and Champion Battle Rules
1. For Champion battles with Elite Four and Champions you will use 3 Dice Rolls. Meaning there will be numbers from 1-18
2. An Even Number, the move hits.
3. An Odd Number, the move misses.
4. Doubles and the move is a critical hit.
5. Triples and the move is a 1 Hit KO.
*NOTE*: IF YOU EDIT A POST WITH A DICE ROLL THE DICE WILL BE RE-ROLLED AUTOMATICALLY. BUT THAT DOENS'T MEAN THE MOVE'S ACCURACY WILL CHANGE.
The dice roll will also be used for cathing wid pokemon.
Normal Pokemon Catching Rules
1. Odd numbers and the pokemon escapes
2. Even and the pokemon is caught
Legendary Pokemon Catching Rules
1. Make sure you have permission to catch one.
2. You must have 8 gym badges from the region you're in and must have beaten the Elite Four and Champion of that region.
3. No dice rolls allowed.